My work centers on playful ways in which machines can augment human creativity, whether by generating unreadable books, composing “poetry”, synthesizing photography, appreciating art history, or providing new ways to tell stories. I’m an amateur researcher of 19th century utopian novels and have a lifelong interest in interactive fiction.
A computer-generated book based on the Voynich Manuscript.
Displayed at MIT Libraries as part of Author Function, a 2018 exhibit on computer-generated books. Featured in The Pacific Standard.
Makes a digitized book “physical” by rendering it in a simulated space where properties like gravity, friction, and velocity are applied. Live demo Read more
Creates artwork in the style of Newspaper Blackout Poetry using natural language processing and optical character recognition. Featured on Waxy.org in 2016.
Generated compositions that resemble photomontages in the style of early surrealists.
A reimagining of a 1961 computer program that generated the screenplay to a Western, filmed by CBS television. Source code and history of the project. Invited contribution to the Workshop on the History of Expressive Systems.
An interactive mystery, playable in a web browser, about utopian ideals and bookish delights.
Harmonia is one of those rare pieces of interactive fiction where the author has woven a unified experience out of crosshatched decisions in writing and systems design, with the weft amplifying and supporting the warp.
– Bennett Foddy, designer of QWOP
Best Use of Innovation and Best Use of Multimedia, 2017 XYZZY Awards. Finalist for Best Story and Best Implementation. Third place, 2017 Interactive Fiction Competition.
An interactive detective story, playable in a web browser. Interview about the development of the piece with Emily Short. Source code.
Fourth place, 2016 Interactive Fiction Competition, and finalist for three 2016 XYZZY Awards including Best Writing.
Modifying something that seems trivial can overturn the whole chain of events, adding entire stretches of paragraph to the page and radically changing the existing ones. — Interactive Licktion review
A short “mutable story” in which a complete narrative is always present but can be manipulated by the player in sometimes surprising ways.
Best in the Back Garden audience ribbon, Spring Thing 2019 festival
“A marvel—an exploration of the space between the mind and the page the likes of which I’ve never experienced.” — Kotaku
An interactive epistolary story I commissioned from Emily Short. I worked on the design and implementation with inkle (80 Days, Heaven’s Vault)
Best Use of Innovation, 2013 XYZZY Awards.
A series on learning to manipulate text with computers, in five parts:
Manicule, developed under the direction of Whitney Trettien as part of Digital Book History, is an open source React/Redux webapp for exploring the physical structure of rare manuscripts. Scholars can provide page-by-page annotation both of the content, binding, and layout of notable volumes. Live demo
CC Search indexes a corpus of over 10 million publicly licensed images from museums, libraries, and individuals, including the Metropolitan Museum of Art, Europeana, and the New York Public Library. Coverage: Newsweek and TechCrunch. Technical notes
Label This!, for University of California, Davis, helps users explore and describe the library’s remarkable collection of historic wine labels. Based on scribeAPI, a Rails/React webapp that allows visitors to select and transcribe areas of interest on digitized material.
Generates abstract color tiles after Emily Noyes Vanderpoel’s 1902 work on color theory. Featured in the New York Times (October, 2018).
Finds tweets with inspirational-sounding messages and mis-attributes them to famous people like Mark Twain and Abraham Lincoln.
Picks a recipe, parses its ingredients, and makes random (usually revolting) substitutions, just like people who comment on internet recipes.
What makes for successful digital-first literature: it must be immersive, non-trivial, and participatory.
Covering embedding JavaScript and other forms of interactivity into EPUB 3 publications.
A tutorial for IBM Developerworks on using CSS3 media query, HTML5 navigation, and MathML in EPUB 3 publications.
A report prepared for the UK academic funding organization JISC on digital publishing, ebooks, and scholarly communication.
On the Emily N. Vanderbot project in the New York Times (Oct, 2018)
Press release announcing membership on the Board of Directors of the Interactive Fiction Technology Foundation (Aug, 2018)
Interview for Atlas Obscura along with other Interactive Fiction Competition winners and organizers (Nov, 2017)
Podcast interview with Harvard Business Publishing on artificial intelligence and machine learning for publishers (Oct, 2017)
Photoessay and interview in Topic about mentorship relationships among women (Aug, 2017)
Podcast interview for Moonshot on AI and machine learning (July, 2017)
Interview about the relationship between interactive fiction and AI, featuring Emily Short, Lynnea Glasser, and Bruno Dias (Nov, 2016)
Strategies to help introverts network (FastCompany, 2015)
Ebooks in the cloud (Wired, 2011)
Interview on “digital detox” (NYT, 2010)
Interview on the effects of the iPad on reading (NYT, 2010)