I have been involved in playing, creating, or supporting interactive fiction for most of my life. I created the Interactive Fiction MUD, an early online gathering place for the community, and have written or cowritten many hypertext or parser-based stories. I’m the Vice-President and board member of the non-profit Interactive Fiction Technology Foundation. My current area of focus is multiplayer hypertext.
I publish hypertext interactive fiction using my open source framework Windrift, which allows for rich user interfaces and experimentation. As of 2022, Windrift is under active development and there are many example stories in the manual and in the Windrift Playground.
An interactive mystery, playable in a web browser, about utopian ideals and bookish delights.
Harmonia is one of those rare pieces of interactive fiction where the author has woven a unified experience out of crosshatched decisions in writing and systems design, with the weft amplifying and supporting the warp.
– Bennett Foddy, designer of QWOP
Modifying something that seems trivial can overturn the whole chain of events, adding entire stretches of paragraph to the page and radically changing the existing ones. — Interactive Licktion review
A short “mutable story” in which a complete narrative is always present but can be manipulated by the player in sometimes surprising ways.
Best in the Back Garden audience ribbon, Spring Thing 2019 festival
First Draft of the Revolution
A marvel—an exploration of the space between the mind and the page the likes of which I’ve never experienced. — Kotaku
Best Use of Innovation, 2013 XYZZY Awards.
Interview for Atlas Obscura along with other Interactive Fiction Competition winners and organizers (Nov, 2017)
Interview about the relationship between interactive fiction and AI, featuring Emily Short, Lynnea Glasser, and Bruno Dias (Nov, 2016)
Author profile in the Interactive Fiction Database